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- /*
- * Copyright 1993, 1996, Silicon Graphics, Inc.
- * All Rights Reserved.
- *
- * This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
- * the contents of this file may not be disclosed to third parties, copied or
- * duplicated in any form, in whole or in part, without the prior written
- * permission of Silicon Graphics, Inc.
- *
- * RESTRICTED RIGHTS LEGEND:
- * Use, duplication or disclosure by the Government is subject to restrictions
- * as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
- * and Computer Software clause at DFARS 252.227-7013, and/or in similar or
- * successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
- * rights reserved under the Copyright Laws of the United States.
- */
-
- /* perspectiveRotate.c - rotate the line grid around the X axis,
- * making it an object in '3D'. View it using a perspective projection.
- *
- * Escape Key - exit program
- */
- #include <GL/gl.h>
- #include <GL/glu.h>
- #include <GL/glut.h>
-
- #include <stdio.h>
-
- /* Function Prototypes */
-
- GLvoid initgfx( GLvoid );
- GLvoid keyboard( GLubyte, GLint, GLint );
- GLvoid drawScene( GLvoid );
-
- void printHelp( char * );
-
- /* Global Definitions */
-
- #define KEY_ESC 27 /* ascii value for the escape key */
-
- void
- main( int argc, char *argv[] )
- {
- GLsizei width, height;
-
- glutInit( &argc, argv );
-
- width = glutGet( GLUT_SCREEN_WIDTH );
- height = glutGet( GLUT_SCREEN_HEIGHT );
- glutInitWindowPosition( (width / 2) + 2, height / 4 );
- glutInitWindowSize( width / 2, height / 2 );
- glutInitDisplayMode( GLUT_RGBA );
- glutCreateWindow( argv[0] );
-
- initgfx();
-
- glutKeyboardFunc( keyboard );
- glutDisplayFunc( drawScene );
-
- printHelp( argv[0] );
-
- gluPerspective( 45.0, (GLdouble) width/ (GLdouble)height, 3.0, 7.0 );
-
- /* Translate the origin between the near and far clipping planes. */
- glTranslatef( 0.0, 0.0, -5.0 );
-
- glutMainLoop();
- }
-
- void
- printHelp( char *progname )
- {
- fprintf(stdout,
- "\n%s - render a rotated grid using a perspective projection\n\n"
- "Escape Key - exit the program\n\n",
- progname);
- }
-
- GLvoid
- initgfx( GLvoid )
- {
- glClearColor( 0.0, 0.0, 1.0, 1.0 );
- glShadeModel( GL_FLAT );
- }
-
- GLvoid
- keyboard( GLubyte key, GLint x, GLint y )
- {
- switch (key) {
- case KEY_ESC: /* Exit when the Escape key is pressed */
- exit(0);
- }
- }
-
- GLvoid
- drawScene( GLvoid )
- {
- static GLfloat whiteColor[] = { 1.0, 1.0, 1.0 };
-
- glClear( GL_COLOR_BUFFER_BIT );
-
- /* Rotate grid around the X axis - push the top of the grid
- * into the screen
- */
- glRotatef( -60.0, 1.0, 0.0, 0.0 );
-
- /* Draw grid centered around translated origin */
- glColor3fv( whiteColor );
- WireGrid();
-
- glFlush();
- }
-